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 Super Metroid Cheats & Hints

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Energy refill:
Note: This code requires the default controller setting to be selected. Collect a minimum of ten missiles, ten super missiles, and eleven power bombs. Perform the following actions when the life meter has less than fifty points and the reserve energy tanks are empty. Roll into a ball and press Select(3). Hold X (a power bomb will be released), then hold L + R + Down. With all buttons held, the screen will turn white when the power bomb explodes. The energy tanks will be now be refilled.

Hint: Metroid baiting:
When encountered by a standard Metroid (not the super-enhanced baby or the things in Maridia), use a Power Bomb on it. For novices, Freeze your Metroid first, although it is not necessary. Sensing that the first Metroid is in danger, all remaining Metroids in the room will come your way. Fortunately, it takes three actual hits with power bombs (which may connect twice with one bomb) to destroy a Metroid (without the Ice Beam). When your melee with the room's Metroids is finished, you will notice that they are not in their usual hiding places. Regarding the power bomb healing technique, it requires at least 10 missiles, at least 11 super missiles, at least 11 power bombs and 29 or less energy units (not including reserve tanks). This trick is difficult, but may be done with practice.

Hint: Another weapon:
There is another weapon that can be used besides the missile/bomb/laser variety. The Charge Beam and a Power Bomb are required. First, deactivate the Wave and Spazer settings if necessary. Next, select the Power Bombs and charge up the laser. It will activate at full charge. There are three types of this weapon, picked by weapon selection.

Charge alone: Five regular bombs tossed in a weak spread; only works if the weapon is fully charged, and then you transform into the ball.
Ice/Charge: Four ice balls spin around Samus and freeze anything they touch
Plasma/Charge: Four green pulses fly in an outward spiral
Select the Power Bomb and have the Charge Gun activated through the start menu. Select any of the other weapons alone using charge and you will get a new type of attack:
Charge with Wave: Four circular objects will clash into each other while following Samus and destroy any object that it touches.
Charge with Spazer: Five or so yellow lasers will bounce up and down the screen parallel to each other damaging other enemies
Hint: Defeating Botwoon:
Shoot him in the head.

Hint: Defeating Chozo:
Shoot him at the head. The only way to kill him is with a Charged Beam.

Hint: Defeating Crocomire:
Keep shooting him in the mouth, With a Missile, he will step back one step, with a Charged Beam he will step back two steps, and with a Super Missile he will stand back three steps. Keep making him step back until he falls.

Hint: Defeating Draygoon:
Destroy the gun emplacements on the walls when you enter Draygoon's Arena. Then, allow Draygoon to pick you up. Hook on to the destroyed emplacements with the Grappling Beam when they come into view and Draygoon will fall in no time. Note: Make sure you have a lot of energy, as some will be drained during the battle.

Select the Grappling Beam, and let him pick you up. First, kill the things that shoot. Then, shoot your Grappling Beam in one of those things while he has you and he will die.

Hint: Defeating Hatchling:
Let him take life from you. Shoot him once.

Hint: Defeating Kraid:
Shoot him in the eye with Regular Beam, Missile or Super Missile. His eye will turn yellow. Then, shoot him in the mouth with Missile or Super Missile. It takes four hits to kill him with the Super Missiles.

Hint: Defeating Mother Brain:
Keep shooting her on the head. She will start getting mad and take your energy. She will try to do it again, but the hatchling will take her energy and give it to you, in addition to the Hyper Beam which is just like Missiles.

Hint: Defeating Phantoom:
Shoot him when his eye is open, but not with a Super Missile as it could be dangerous.

Hint: Defeating Ridley:
Shoot him anywhere except for the tail during your first encounter. For the second encounter, it is the same as the first, but he has gotten stronger. Shoot him with missiles.

When you are fighting Ridley for the first time do not worry about hitting him. He goes away once your life is in the danger zone and starts beeping.

Hint: Defeating Spore-Spawn:
Curl up into a ball at the far left. When he opens his mouth, shoot it with a Missile.

Hint: Get Powerbombs early:
Note: This is a very hard, but possible trick. It requires good wall jumping skills and a lot of patience. First, get at least five Super Missiles. Go to the area in Brinstar where you get the X-ray. Head up to the top-most part of that room. Use your Super Missiles to kill the floating red armadillos. Then, you must wall jump to the top-most part of the shaft and shoot the block in the center. It should disappear. Fall down to the top ledge and jump back up there as fast as possible -- it will not stay open for very long. You must get up and jump onto one of the exposed ledges. Jump off that up onto the ledge near the door. You will now be able to get Powerbombs.

Hint: Save your friends:
This trick allows you to save your friends when the planet is blowing up at the end. After defeating Mother Brain and escape from Tourain, you will return to Crateria in the tall room. Go all the way up to leave the room. Go up some more, then go right to reach the door which leads you to your ship. Instead of going there, go down to the place where you need to be the ball. Then, you can enter a door down there. Once inside, you have to go through a long room before entering another door. This takes you into the room where you first got the bombs and where you fought the statue in the beginning of the game. In this room are the creatures that showed you how to jump from wall to wall and the bird creature that showed you how to jump using the speed boots. Shoot at the bottom of the wall on the right and it will open, and the creatures will leave. Return to your ship and complete the game. After it shows the planet exploding, look closely to the right of the cloud where the planet was located. You should see a small dot shoot out of the cloud and go off the screen. That dot is the escaping creatures.

Hint: Samus with a bathing suit:
Complete the game in under three hours to see Samus wearing bathing suit and blonde-dyed hair.

Glitch :Easy Crocomire Norfair section:
Get the High Jump Boots and the Speed Booster, not the Power Bombs (it takes more time with them). Go to the spiked room with the Wave Beam in it. Jump to the end of the spikes and get injured. When you are flashing, run a short distance and jump. You now have the Wave Beam, but no Grappling Beam.

Glitch: Wrong Beam color:
In a room with a Beam, for example the Ice Beam room, shoot your Purple or Yellow Beam out -- but first shoot the Ice Beam so it appears. Shoot and get the Beam very fast. With the Ice Beam, the Yellow or Purple Beam will turn blue, but you did not have the Ice Beam when you shot it.

Glitch: Skip end Boss:
You do not need the screw attack to win the game (or fight the second Chozo statue). When you enter deep Norfair and the music changes, go to the right in the room where you need the screw attack to break through. Go to the end, bomb the wall down or use a power bomb (easier). In the room where they think you just finished fighting the second Chozo, go in the room to the left to get the screw attack. It is a big help not fighting the second Chozo to save time (and completing the game in less than three hours).

Glitch: Use weapon once:
Hold the "Cancel" button and press Select. Instead of one of the missiles, bombs, etc. getting just highlighted, it will flash and you can still use something but only once (when it is flashing) then it will switch back to normal.



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